Tuesday, June 30, 2009

Samsung Omnia


Samsung has delivered yet another gem, this time with the name of Samsung Omnia. The gorgeous widget provides a wide array of world class features that make it a stunning piece of technology all together. Ultra-elegant looks and futuristic design is what separates it from other existing mobile phones in the market. The large TFT touchscreen display screen with the high-end features like Accelerometer sensor for auto-rotate and Handwriting recognition helps the users to get a different experience all together. There is also 5.0 mega pixels camera, that has the impressive ability to click the most remarkable images in no time. Samsung Omnia is blessed with abundant memory, this widget allows the users to store large data in any form. The long standby time of the battery (approximately 500 hours) also makes sure that the users need not to recharge the battery again and again, in middle of a smooth session.

Key Features

Weight : 127 grams
Talktime : Up to 5 h 50 min
Standby : Up to 500 h
Colour Display : TFT touchscreen, 256K colors (65K effective)
Ringtones : Polyphonic, MP3
Camera : 5 MP
MP3 : MP3/AAC/AAC+/WMA/OGG/AMR player
Bluetooth : v2.0 with A2DP
Infrared : NO
GPRS : Class 12 (4+1/3+2/2+3/1+4 slots), 32 - 48
Video Recording : video, flash; secondary videocall camera
3G : HSDPA, 7.2 Mbps

Samsung Tocco Lite Pink


Key Features

Weight : 93.5 g
Talktime : Up to 10 h
Standby : Up to 800 h
Colour Display : TFT resistive touchscreen, 256K colors
Ringtones : Vibration; Downloadable polyphonic, MP3, WAV ringtones
Camera : 3.15 MP, 2048x1536 pixels
MP3 : MP3/WMA/AAC/H.263/H.264/MPEG4 player
Bluetooth : Yes, v2.1 with A2DP
Infrared : No
GPRS : Class 12 (4+1/3+2/2+3/1+4 slots), 32 - 48 kbps
Video Recording : Yes
3G : No

Sunday, June 21, 2009

Thursday, June 18, 2009

Table PC


Generically, a tablet PC refers to a laptop or slate-shaped mobile computer, equipped with a touchscreen or graphics tablet/screen hybrid to operate the computer with a stylus or digital pen, or a fingertip, instead of a keyboard or mouse.

This form factor offers a more mobile way to interact with a computer. Tablet PCs are often used where normal notebooks are impractical or unwieldy, or do not provide the needed functionality.

Specifically, Tablet PC refers to a product announced in 2001 by Microsoft, and defined by Microsoft to be a pen-enabled computer conforming to hardware specifications devised by Microsoft and running a licensed copy of the "Windows XP Tablet PC Edition" operating system or a derivative thereof

Mobile internet device

A Mobile Internet Device (MID) is a multimedia-capable handheld computer providing wireless Internet access.They are designed to provide entertainment, information and location-based services for personal use, rather than for corporate use. MIDs are larger than smartphones but smaller than the Ultra Mobile PC (UMPC).[citation needed] They have been described as filling a niche between smartphones and Tablet PCs.

Controversial raw materials

Mobile phones and other electronic products have high quality capacitors in them, which contain Tantalum. A major source of Tantalum is the coltan ore from some illegal mines in the Democratic Republic of Congo operated by rebel groups to get money to fund their civil war.[25] A typical mobile phone has 40 milligrams of Tantalum. A conflict-free source of Tantalum are mines at Wodgina in the Pilbara region near Perth, Australia.

Impact

In developing regions like Africa, mobile telecommunications help to fight political corruption

Services

Mobile telecommunications have the potential to significantly contribute to socioeconomic development particularly in developing countries due to the ability to bridge non-existing wired telecommunications and transportation infrastructure and delivering various services directly to the end-user. One of such revolutionary services is Indian CellBazaar.

Satellite

Mobile telecommunication over satellite: this technology started with services offered for airplanes and vessels that are not covered by normal cellular networks. this technology is still very limited as commercial services (Thuraya is a good example for mobile operators offering satellite mobile service for end users)

Release of 4G mobile

The next evolution that is expected to be released soon is the 4th generation which is based on LTE (Long Term Evolution) and Wi Max technologies that are promising an internet speed that reaches 233 Mbit/s for mobile users.

4G, an abbreviation for Fourth-Generation, is a term used to describe the next complete evolution in wireless communications. A 4G system will be a complete replacement for current networks and be able to provide a comprehensive and secure IP solution where voice, data, and streamed multimedia can be given to users on an "Anytime, Anywhere" basis, and at much higher data rates than previous generations.

Health risk

Because mobile phones emit electromagnetic radiation, concerns have been raised about cancer risks that may pose when used for long periods of time.[19] This radiation is non-ionizing, but localized heating can occur. The current consensus view of the scientific and medical communities is that health effects are very unlikely to be caused by cellular phones or their base stations.

Cellular phones became widely available only relatively recently, while tumors can take decades to develop. For this reason, some health authorities have urged that the precautionary principle be observed, recommending that use and proximity to the head be minimized, especially by children.

Usage

The cell-phone novel is the first literary genre to emerge from the cellular age via text messaging to a website that collects the novels as a whole. In virtual online computer games, readers can put themselves into first person in the story. Cell phone novels create a personal space for each individual reader. Paul Levinson, in Information on the Move (2004), says "...nowadays, a writer can write just about as easily, anywhere, as a reader can read" and they are "not only personal but portable".

Media

The mobile phone became a mass media channel in 1998 when the first ringing tones were sold to mobile phones by Radiolinja in Finland. Soon other media content appeared such as news, videogames, jokes, horoscopes, TV content and advertising. In 2006 the total value of mobile phone paid media content exceeded internet paid media content and was worth 31 Billion dollars (source Informa 2007). The value of music on phones was worth 9.3 Billion dollars in 2007 and gaming was worth over 5 billion dollars in 2007 (source Netsize Guide 2008 [13]).

The mobile phone is often called the Fourth Screen (if counting cinema, TV and PC screens as the first three) or Third Screen (counting only TV and PC screens). It is also called the Seventh of the Mass Media (with Print, Recordings, Cinema, Radio, TV and Internet the first six). Most early content for mobile tended to be copies of legacy media, such as the banner advertisement or the TV news highlight video clip. Recently unique content for mobile has been emerging, from the ringing tones and ringback tones in music to "mobisodes," video content that has been produced exclusively for mobile phones.

The advent of media on the mobile phone has also produced the opportunity to identify and track Alpha Users or Hubs, the most influential members of any social community. AMF Ventures measured in 2007 the relative accuracy of three mass media, and found that audience measures on mobile were nine times more accurate than on the internet and 90 times more accurate than on TV.

Market

In Q3/2008, Nokia was the world's largest manufacturer of mobile phones, with a global device market share of 39.4%, followed by Samsung (17.3%), Sony Ericsson (8.6%), Motorola (8.5%) and LG Electronics (7.7%). These manufacturers accounted for over 80% of all mobile phones sold at that time.

Other manufacturers include Apple Inc., Audiovox (now UTStarcom), Benefon, BenQ-Siemens, CECT, High Tech Computer Corporation (HTC), Fujitsu, Kyocera, Mitsubishi Electric, NEC, Neonode, Panasonic, Palm, Matsushita, Pantech Wireless Inc., Philips, Qualcomm Inc., Research in Motion Ltd. (RIM), Sagem, Sanyo, Sharp, Siemens, Sendo, Sierra Wireless, SK Teletech, T&A Alcatel, Huawei, Trium and Toshiba.[citation needed] There are also specialist communication systems related to (but distinct from) mobile phones.

SIM Cards


In addition to the battery, GSM mobile phones require a small microchip, called a Subscriber Identity Module or SIM Card, to function. Approximately the size of a small postage stamp, the SIM Card is usually placed underneath the battery in the rear of the unit, and (when properly activated) stores the phone's configuration data, and information about the phone itself, such as which calling plan the subscriber is using. When the subscriber removes the SIM Card, it can be re-inserted into another phone and used as normal.

Each SIM Card is activated by use of a unique numerical identifier; once activated, the identifier is locked down and the card is permanently locked in to the activating network. For this reason, most retailers refuse to accept the return of an activated SIM Card.

Those cell phones that do not use a SIM Card have the data programmed in to their memory. This data is accessed by using a special digit sequence to access the "NAM" as in "Name" or number programming menu. From here, one can add information such as a new number for your phone, new Service Provider numbers, new emergency numbers, change their Authentication Key or A-Key code, and update their Preferred Roaming List or PRL. However, to prevent someone from accidentally disabling their phone or removing it from the network, the Service Provider puts a lock on this data called a Master Subsidiary Lock or MSL.

The MSL also ensures that the Service Provider gets payment for the phone that was purchased or "leased". For example, the Motorola RAZR V9C costs upwards of CAD $500. You can get one for approximately $200, depending on the carrier. The difference is paid by the customer in the form of a monthly bill. If the carrier did not use a MSL, then they may lose the $300–$400 difference that is paid in the monthly bill, since some customers would cancel their service and take the phone to another carrier.

The MSL applies to the SIM only so once the contract has been completed the MSL still applies to the SIM. The phone however, is also initially locked by the manufacturer into the Service Providers MSL. This lock may be disabled so that the phone can use other Service Providers SIM cards. Most phones purchased outside the US are unlocked phones because there are numerous Service Providers in close proximity to one another or have overlapping coverage. The cost to unlock a phone varies but is usually very cheap and is sometimes provided by independent phone vendors.

Having an unlocked phone is extremely useful for travelers due to the high cost of using the MSL Service Providers access when outside the normal coverage areas. It can cost sometimes up to 10 times as much to use a locked phone overseas as in the normal service area, even with discounted rates. T-Mobile will provide a SIM unlock code to account holders in good standing after 90 days according to their FAQ.

For example, in Jamaica, an AT&T subscriber might pay in excess of US$1.65 per minute for discounted international service while a B-Mobile (Jamaican) customer would pay US$0.20 per minute for the same international service. Some Service Providers focus sales on international sales while others focus on regional sales. For example, the same B-Mobile customer might pay more for local calls but less for international calls than a subscriber to the Jamaican national phone C&W (Cable & Wireless) company. These rate differences are mainly due to currency variations because SIM purchases are made in the local currency. In the US, this type of service competition does not exist because some of the major Service Providers do not offer Pay-As-You-Go services. [Needs Pay-As-You-Go references, rumored T-Mobile,Verizon provide one, AT&T does not as of 12/2008

Power Supply


Mobile phones generally obtain power from batteries, which can be recharged from a USB port, from portable batteries, from mains power or a cigarette lighter socket in a car using an adapter (often called battery charger or wall wart) or from a solar panel or a dynamo (that can also use a USB port to plug the phone).

On 17 February 2009, the GSM Association announced that they had agreed on a standard charger for mobile phones. The standard connector to be adopted by 17 manufacturers including Nokia, Motorola and Samsung is to be the micro-USB connector (several media reports erroneously reported this as the mini-USB). The new chargers will be much more efficient than existing chargers. Having a standard charger for all phones, means that manufacturers will no longer have to supply a charger with every new phone.

Formerly, the most common form of mobile phone batteries were nickel metal-hydride, as they have a low size and weight. Lithium-Ion batteries are sometimes used, as they are lighter and do not have the voltage depression that nickel metal-hydride batteries do. Many mobile phone manufacturers have now switched to using lithium-Polymer batteries as opposed to the older Lithium-Ion, the main advantages of this being even lower weight and the possibility to make the battery a shape other than strict cuboid. Mobile phone manufacturers have been experimenting with alternative power sources, including solar cells.

Applications


The most commonly used data application on mobile phones is SMS text messaging, with 74% of all mobile phone users as active users (over 2.4 billion out of 3.3 billion total subscribers at the end of 2007). SMS text messaging was worth over 100 billion dollars in annual revenues in 2007 and the worldwide average of messaging use is 2.6 SMS sent per day per person across the whole mobile phone subscriber base. (source Informa 2007). The first SMS text message was sent from a computer to a mobile phone in 1992 in the UK, while the first person-to-person SMS from phone to phone was sent in Finland in 1993.

The other non-SMS data services used by mobile phones were worth 31 Billion dollars in 2007, and were led by mobile music, downloadable logos and pictures, gaming, gambling, adult entertainment and advertising (source: Informa 2007). The first downloadable mobile content was sold to a mobile phone in Finland in 1998, when Radiolinja (now Elisa) introduced the downloadable ringing tone service. In 1999 Japanese mobile operator NTT DoCoMo introduced its mobile internet service, i-Mode, which today is the world's largest mobile internet service and roughly the same size as Google in annual revenues.

The first mobile news service, delivered via SMS, was launched in Finland in 2000. Mobile news services are expanding with many organisations providing "on-demand" news services by SMS. Some also provide "instant" news pushed out by SMS. Mobile telephony also facilitates activism and public journalism being explored by Reuters and Yahoo![10] and small independent news companies such as Jasmine News in Sri Lanka.

Companies like Monster.com are starting to offer mobile services such as job search and career advice. Consumer applications are on the rise and include everything from information guides on local activities and events to mobile coupons and discount offers one can use to save money on purchases. Even tools for creating websites for mobile phones are increasingly becoming available.

Mobile payments were first trialled in Finland in 1998 when two Coca-Cola vending machines in Espoo were enabled to work with SMS payments. Eventually the idea spread and in 1999 the Philippines launched the first commercial mobile payments systems, on the mobile operators Globe and Smart. Today mobile payments ranging from mobile banking to mobile credit cards to mobile commerce are very widely used in Asia and Africa, and in selected European markets. For example in the Philippines it is not unusual to have one's entire paycheck paid to the mobile account. In Kenya the limit of money transfers from one mobile banking account to another is one million US dollars. In India paying utility bills with mobile gains a 5% discount. In Estonia the government found criminals collecting cash parking fees, so the government declared that only mobile payments via SMS were valid for parking and today all parking fees in Estonia are handled via mobile and the crime involved in the activity has vanished.

Mobile Applications are developed using the Six M's (previously Five M's) service-development theory created by the author Tomi Ahonen with Joe Barrett of Nokia and Paul Golding of Motorola. The Six M's are Movement (location), Moment (time), Me (personalization), Multi-user (community), Money (payments) and Machines (automation). The Six M's / Five M's theory is widely referenced in the telecoms applications literature and used by most major industry players. The first book to discuss the theory was Services for UMTS by Ahonen & Barrett in 2002.

Features


Mobile phones often have features beyond sending text messages and making voice calls, including call registers, GPS navigation, music (MP3) and video (MP4) playback, RDS radio receiver, alarms, memo and document recording, personal organiser and personal digital assistant functions, ability to watch streaming video or download video for later viewing, video calling, built-in cameras (3.2+ Mpx) and camcorders (video recording), with autofocus and flash, ringtones, games, PTT, memory card reader (SD), USB (2.0), infrared, Bluetooth (2.0) and WiFi connectivity, instant messaging, Internet e-mail and browsing and serving as a wireless modem for a PC, and soon will also serve as a console of sorts to online games and other high quality games.

Some phones include a touchscreen.

The largest categories of mobile services are music, picture downloads, videogaming, adult entertainment, gambling, video/TV.

Nokia and the University of Cambridge are showing off a bendable cell phone called Morph

Handset


There are several categories of mobile phones, from basic phones to feature phones such as musicphones and cameraphones, to smartphones. The first smartphone was the Nokia 9000 Communicator in 1996 which incorporated PDA functionality to the basic mobile phone at the time. As miniaturisation and increased processing power of microchips has enabled ever more features to be added to phones, the concept of the smartphone has evolved, and what was a high-end smartphone five years ago, is a standard phone today. Several phone series have been introduced to address a given market segment, such as the RIM BlackBerry focusing on enterprise/corporate customer email needs; the SonyEricsson Walkman series of musicphones and Cybershot series of cameraphones; the Nokia N-Series of multimedia phones; and the Apple iPhone which provides full-featured web access and multimedia capabilities.

MOBILE PHONE


A mobile phone or mobile (also called cellphone and handphone,[1] as well as cell phone, wireless phone, cellular phone, cell, cellular telephone, mobile telephone or cell telephone) is a long-range, electronic device used for mobile voice or data communication over a network of specialized base stations known as cell sites. In addition to the standard voice function of a mobile phone, telephone, current mobile phones may support many additional services, and accessories, such as SMS for text messaging, email, packet switching for access to the Internet, gaming, Bluetooth, infrared, camera with video recorder and MMS for sending and receiving photos and video, MP3 player, radio and GPS. Most current mobile phones connect to a cellular network consisting of switching points and base stations (cell sites) owned by a mobile network operator (the exception is satellite phones, which are mobile but not cellular).

A mobile phone, as opposed to a radio telephone, offer full duplex-communication, automatised calling to and paging from a public switched telephone network (PSTN), handoff (am. English) or handover (European term) during a phone call when the user moves from one cell (base station coverage area) to another. A cell phone offer wide area service, and should not be confused with a cordless telephone, which also is a wireless phone, but only offer telephony service within a limited range, e.g. within a home or an office, through a fixed line and a base station owned by the subscriber.

The International Telecommunication Union estimated that mobile cellular subscriptions worldwide would reach approximately 4.1 billion by the end of 2008.[2] Mobile phones have gained increased importance in the sector of Information and communication technologies for development in the 2000s and have effectively started to reach the bottom of the economic pyramid.[3]

Third generation


Not long after the introduction of 2G networks, projects began to develop third generation (3G) systems. Inevitably there were many different standards with different contenders pushing their own technologies. Quite differently from 2G systems, however, the meaning of 3G has been standardized in the IMT-2000 standardization processing. This process did not standardize on a technology, but rather on a set of requirements (2 Mbit/s maximum data rate indoors, 384 kbit/s outdoors, for example). At that point, the vision of a single unified worldwide standard broke down and several different standards have been introduced.

The first pre-commercial trial network with 3G was launched by NTT DoCoMo in Japan in the Tokyo region in May 2001. NTT DoCoMo launched the first commercial 3G network on October 1, 2001, using the WCDMA technology. In 2002 the first 3G networks on the rival CDMA2000 1xEV-DO technology were launched by SK Telecom and KTF in South Korea, and Monet in the USA. Monet has since gone bankrupt. By the end of 2002, the second WCDMA network was launched in Japan by Vodafone KK (now Softbank). In March the first European launches of 3G were in Italy and the UK by the Three/Hutchison group, on WCDMA. 2003 saw a further 8 commercial launches of 3G, six more on WCDMA and two more on the EV-DO standard.

During the development of 3G systems, 2.5G systems such as CDMA2000 1x and GPRS were developed as extensions to existing 2G networks. These provide some of the features of 3G without fulfilling the promised high data rates or full range of multimedia services. CDMA2000-1X delivers theoretical maximum data speeds of up to 307 kbit/s. Just beyond these is the EDGE system which in theory covers the requirements for 3G system, but is so narrowly above these that any practical system would be sure to fall short.

By the end of 2007 there were 295 Million subscribers on 3G networks worldwide, which reflected 9% of the total worldwide subscriber base. About two thirds of these are on the WCDMA standard and one third on the EV-DO standard. The 3G telecoms services generated over 120 Billion dollars of revenues during 2007 and at many markets the majority of new phones activated were 3G phones. In Japan and South Korea the market no longer supplies phones of the second generation. Earlier in the decade there were doubts about whether 3G might happen, and also whether 3G might become a commercial success. By the end of 2007 it had become clear that 3G was a reality and was clearly on the path to become a profitable venture.

Live streaming of radio and television [2] to 3G handsets is one future direction for the industry, with companies such as RealNetworks [3] and Disney [4] recently announcing services.

Second Generation


In the 1990s, 'second generation' (2G) mobile phone systems such as GSM, IS-136 ("TDMA"), iDEN and IS-95 ("CDMA") began to be introduced. In 1991 the first GSM network (Radiolinja) opened in Finland. 2G phone systems were characterized by digital circuit switched transmission and the introduction of advanced and fast phone-to-network signaling. In general the frequencies used by 2G systems in Europe were higher than those in America, though with some overlap. For example, the 900 MHz frequency range was used for both 1G and 2G systems in Europe, so the 1G systems were rapidly closed down to make space for the 2G systems. In America the IS-54 standard was deployed in the same band as AMPS and displaced some of the existing analog channels.

Coinciding with the introduction of 2G systems was a trend away from the larger "brickle" phones toward tiny 100–200g hand-held devices, which soon became the norm. This change was possible through technological improvements such as more advanced batteries and more energy-efficient electronics, but also was largely related to the higher density of cellular sites caused by increasing usage levels. This decreased the demand for high transmission powers to reach distant towers for customers to be satisfied.

The second generation introduced a new variant to communication, as SMS text messaging became possible, initially on GSM networks and eventually on all digital networks. The first machine-generated SMS message was sent in the UK in 1991. The first person-to-person SMS text message was sent in Finland in 1993. Soon SMS became the communication method of preference for the youth. Today in many advanced markets the general public prefers sending text messages to placing voice calls.

2G also introduced the ability to consume media content on mobile phones, when Radiolinja (now Elisa) in Finland introduced the downloadable ring tone as paid content. Finland was also the first country where advertising appeared on the mobile phone when a free daily news headline service on SMS text messaging was launched in 2000, sponsored by advertising.

First generation

On April 3, 1973, Motorola employee Dr. Martin Cooper placed a call to a rival, Dr. Joel S. Engel, head of research at AT&T's Bell Labs, while walking the streets of New York City talking on the first Motorola DynaTAC prototype in front of reporters. Motorola has a long history of making automotive radio, especially two-way radios for taxicabs and police cruisers.

In 1978, Bell Labs launched a trial of the first commercial cellular network in Chicago using AMPS [1], but this network was not approved by the FCC until 1982.

The first commercial launch of cellular telecoms was launched by NET in Tokyo Japan in 1979. In 1981 the NMT system was launched in Denmark, Finland, Norway and Sweden.

The first handheld mobile phone in the US market was the Motorola Dyna 8000X, which received approval in 1983.

Mobile phones began to proliferate through the 1980s with the introduction of "cellular" phones based on cellular networks with multiple base stations located relatively close to each other, and protocols for the automated "handover" between two cells when a phone moved from one cell to the other. At this time analog transmission was in use in all systems. Mobile phones were somewhat larger than current ones, and at first, all were designed for permanent installation in vehicles (hence the term car phone). Soon, some of these bulky units were converted for use as "transportable" phones the size of a briefcase. Motorola introduced the first truly portable, hand held phone. These systems (NMT, AMPS, TACS, RTMI, C-Net, and Radiocom 2000) later became known as first generation (1G) mobile phones.

History of mobile phones

This history of mobile phones chronicles the development of radio telephone technology from two-way radios in vehicles to handheld cellular communicating devices.

In the beginning, two-way radios (known as mobile rigs) were used in vehicles such as taxicabs, police cruisers, ambulances, and the like, but were not mobile phones because they were not normally connected to the telephone network. Users could not dial phone numbers from their vehicles. A large community of mobile radio users, known as the mobileers, popularized the technology that would eventually give way to the mobile phone. Originally, mobile phones were permanently installed in vehicles, but later versions such as the so-called transportables or "bag phones" were equipped with a cigarette lighter plug so that they could also be carried, and thus could be used as either mobile or as portable two-way radios. During the early 1940s, Motorola developed a backpacked two-way radio, the Walkie-Talkie and later developed a large hand-held two-way radio for the US military. This battery powered "Handie-Talkie" (HT) was about the size of a man's forearm.

In Europe, radio telephony was first used on the first-class passenger trains between Berlin and Hamburg in 1926. At the same time, radio telephony was introduced on passenger airplanes for air traffic security. Later radio telephony was introduced on a large scale in German tanks during the Second World War. After the war German police in the British zone of occupation first used disused tank telephony equipment to run the first radio patrol cars.[citation needed] In all of these cases the service was confined to specialists that were trained to use the equipment. In the early 1950s ships on the Rhine were among the first to use radio telephony with an untrained end customer as a user.